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 Ideas for Starfox Wii

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J-wizzle
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J-wizzle

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PostSubject: Ideas for Starfox Wii   Ideas for Starfox Wii Icon_minitimeTue Jan 20, 2009 2:34 pm

alright, so i know this game is going to come out eventually. the nintendo 64 version was great. any ideas for characters, storyline, or levels just post it here.
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J-wizzle
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J-wizzle

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PostSubject: Re: Ideas for Starfox Wii   Ideas for Starfox Wii Icon_minitimeTue Jan 20, 2009 2:37 pm

anything is welcome.
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Zee-Man
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PostSubject: Re: Ideas for Starfox Wii   Ideas for Starfox Wii Icon_minitimeTue Jan 20, 2009 10:09 pm

As long as it had multiple paths like the older ones, I'd be happy.
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J-wizzle
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PostSubject: Re: Ideas for Starfox Wii   Ideas for Starfox Wii Icon_minitimeWed Jan 21, 2009 1:18 am

yes, definitely multiple paths. multiple planets, new characters, all that jazz would be good too. a few ground missions here and there. but i don't want it to be the entire focus of the game. mostly arwing and landmaster. Very Happy
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Zee-Man
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PostSubject: Re: Ideas for Starfox Wii   Ideas for Starfox Wii Icon_minitimeWed Jan 21, 2009 2:56 am

J-wizzle wrote:
yes, definitely multiple paths. multiple planets, new characters, all that jazz would be good too. a few ground missions here and there. but i don't want it to be the entire focus of the game. mostly arwing and landmaster. Very Happy

There was a submarine in Star Fox 64, remember? I don't want ground misions, I found them boring.
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J-wizzle
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J-wizzle

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PostSubject: Re: Ideas for Starfox Wii   Ideas for Starfox Wii Icon_minitimeWed Jan 21, 2009 2:32 pm

dude, i would like the submarine. unlimited missiles and everything. the level and the boss were both super-hard though. i never had a gamecube, so i never tried out Adventures or Assaut. the ground missions looked fun though. Also, i personally think Fox and Falco both need to keep their character designs from Brawl.
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Zee-Man
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PostSubject: Re: Ideas for Starfox Wii   Ideas for Starfox Wii Icon_minitimeFri Jan 23, 2009 4:12 am

Adventures was basically Star Fox in a Zelda game full of Dinosaurs. Assault was okay.
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Brandon

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PostSubject: Re: Ideas for Starfox Wii   Ideas for Starfox Wii Icon_minitimeSat Jan 24, 2009 1:43 am

I had the idea to hold the nun-chuck upside down. They could do this and it would be like flying something like a real plane.

In my opinion...
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J-wizzle
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PostSubject: Re: Ideas for Starfox Wii   Ideas for Starfox Wii Icon_minitimeMon Jan 26, 2009 2:20 am

Zee-Man wrote:
Adventures was basically Star Fox in a Zelda game full of Dinosaurs. Assault was okay.

i thought the graphics in Assault for the arwing missions were pretty good. In the ground missions Fox just looked like a robot running really fast. And his fur didn't really look realistic anymore.
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Zee-Man
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PostSubject: Re: Ideas for Starfox Wii   Ideas for Starfox Wii Icon_minitimeMon Jan 26, 2009 3:25 pm

I'm actually playing Star Fox Adventures again right now.

Quote :
I had the idea to hold the nun-chuck upside down. They could do this and it would be like flying something like a real plane.

In my opinion...

Yeah, I can see how that would work but it might be uncomfortable.

I beat Star Fox 64 last night.
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J-wizzle
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PostSubject: Re: Ideas for Starfox Wii   Ideas for Starfox Wii Icon_minitimeTue Jan 27, 2009 11:35 pm

ha, i beat that one two years ago. they should use Brandon's idea, except use the Wii remote instead of the nunchuck.
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